And yet, the farther I watched the player get into the game (I first watched the game on GTLive, then I turned to 8-BitRyan for the secrets the former channel had missed), I realized something. While this version of the game seems superficially the same, something major has changed just beneath the surface. ![]() And I’m not sure I like it.Īt first, my issues with the game might seem a bit contradictory. ![]() If you recall a past post I wrote on the subject, then you will know that I enjoyed the more whimsical elements seen in Alpha 1. In that version of the game, there was a shark swimming around in an upstairs room. There was a random classroom where mysterious paper airplanes would get thrown at you if you turned your back. And strangest of all, a mannequin buried in a coffin in one of the middle rooms of the house. What I really liked about this early version of the game was how weird and unexpected it could be and how these bizarre elements seemed to have no clear explanation. Just as I had been hoping for, Alpha 4 seems to have adopted some of the stranger elements of Alpha 1. ![]() And you’d think that would make me happy. Because there is something fundamentally different about Alpha 4 that doesn’t fit the initial impression those earlier demos gave me.
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